plane_source = vtkPlaneSource()
plane_source.Update()
triangle_filter = vtkTriangleFilter()
triangle_filter.SetInputConnection(plane_source.GetOutputPort())
triangle_filter.Update()
mapper = vtkPolyDataMapper()
mapper.SetInputConnection(triangle_filter.GetOutputPort())
mapper.StaticOff()
actor = vtkActor()
actor.GetProperty().SetColor(colors.GetColor3d('SeaGreen'))
actor.SetMapper(mapper)
# rotate the actor after creating it. This is not included in the official example.
actor.RotateZ(30)
actor.RotateY(30)