Hello,
is vtkHardwareSelector
capable to work correctly in multi-layered rendering setup? My setup is following:
- 2 layers
- layer 0 contains all actors
- layer 1 contains widget representations and some special actors used for highlighting
- renderers of both layers share the same camera
I use the vtkHardwareSelector
for implementation of custom picking. Regardless which of the two renderers is assigned to the selector by calling vtkHardwareSelector::SetRenderer()
after calling vtkHardwareSelector::CaptureBuffers()
the subsequent calls to vtkHardwareSelector::GetPixelInformation()
return props from the renderer of layer 0 or sometimes layer 1. By default props of the layer 0 are returned even renderer 1 is assigned to selector. After some interaction within the scene and clicking on a widget representation and refresing the buffers by vtkHardwareSelector::CaptureBuffers()
the props from layer 1 are returned suddenly but no props from layer 0. After clicking outside any widget and refreshing selector buffers again props from layer 0 are returned.
How can I control which renderer/layer is used for the vtkHardwareSelector
? I expect that the method vtkHardwareSelector::SetRenderer()
does this job, but it seems that it does not. Can someone please explain it?
Petr