Hello,
I am using VTK 9.2 on windows 10 with MSVC 2019 with the code :
    vtkObject::GlobalWarningDisplayOff();
    vtkOpenGLRenderWindow::SetGlobalMaximumNumberOfMultiSamples(0);
    std::string inputFilename = "C:\\Lib\\I0";
    vtkNew<vtkDICOMImageReader> reader;
    reader->SetFileName(inputFilename.c_str());
    reader->Update();
    vtkNew<vtkResliceImageViewer> imageViewer;
    imageViewer->SetInputData(reader->GetOutput());
    vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
    imageViewer->SetupInteractor(renderWindowInteractor);
    imageViewer->SetResliceModeToOblique();
    imageViewer->Render();
    imageViewer->GetRenderer()->ResetCamera();
    imageViewer->Render();
    renderWindowInteractor->Start();
But I have the following error when I try to do a render :
Run-Time Check Failure #2 - Stack around the variable ‘worldFocalPoint’ was corrupted.
Here is the stack trace :

Any ideas how to solve this problem ? This code works on macOS and the problem only occurs if I enable the oblique mode.
Thank you for your help.