Whenerever i pass getGaussianBlurPass output to mapper to render, the canvas shows nothing

I am trying to apply getGaussianBlurPass filter to decrease the noise from the image and then pass that image to mapper for rendering. But whenever i try that canvas shows empty image.
And in console: I receive No input error.

function getConvolutionPass(kernel, kernelDimension, delegates = null) {
  const convolutionPass = vtkConvolution2DPass.newInstance();
  if (delegates !== null) {
    convolutionPass.setDelegates(delegates);
  }
  convolutionPass.setKernelDimension(kernelDimension);
  convolutionPass.setKernel(kernel);
  return convolutionPass;
}

function getGaussianBlurPass(delegates = null) {
    return getConvolutionPass([1, 2, 1, 2, 4, 2, 1, 2, 1], 3, delegates);
}

      for (i = 0; i < imageData.length; i++){

          actor = vtk.Rendering.Core.vtkVolume.newInstance();
          mapper = vtk.Rendering.Core.vtkVolumeMapper.newInstance();
          ofun = vtk.Common.DataModel.vtkPiecewiseFunction.newInstance();
          ctfun = vtk.Rendering.Core.vtkColorTransferFunction.newInstance();

          console.log(filter_input_data = getGaussianBlurPass(imageData[i]));
          console.log(dataRange = imageData[i].getPointData().getScalars().getRange());
          dimensions = imageData[i].getDimensions()
          console.log('volume dimensions', dimensions)

          ii_0 = parseInt(dataRange[0])
          ii_mid = parseInt(dataRange[1] / 2)
          ii_1 = parseInt(dataRange[1])

          ofun.addPoint(ii_0, 0.0);
          ofun.addPoint(ii_1, 1.0);
          ctfun.addRGBPoint(i, mycolor[i+1].rgb.r, mycolor[i+1].rgb.g, mycolor[i+1].rgb.b);

          actor.getProperty().setRGBTransferFunction(0, ctfun);
          actor.getProperty().setScalarOpacity(0, ofun);
          actor.getProperty().setScalarOpacityUnitDistance(0, 3.0);
          actor.getProperty().setInterpolationTypeToLinear();
        
        actor.getProperty().setShade(true);
        actor.getProperty().setUseGradientOpacity(0, true);
        actor.getProperty().setGradientOpacityMinimumOpacity(0, 0.0);
        actor.getProperty().setGradientOpacityMaximumOpacity(0, 1.0);
        actor.getProperty().setAmbient(0.2);
        actor.getProperty().setDiffuse(0.7);
        actor.getProperty().setSpecular(0.3);
        actor.getProperty().setSpecularPower(8.0);

          mapper.setInputData(filter_input_data[i]);
         
          console.log(mapper.setSampleDistance(0.4));

        const el = document.querySelector('.blendMode');
        el.addEventListener('change', updateBlendMode);
        const scalarMinEl = document.querySelector('.scalarMin');
        scalarMinEl.addEventListener('input', updateScalarMin);
        const scalarMaxEl = document.querySelector('.scalarMax');
        scalarMaxEl.addEventListener('input', updateScalarMax);

        actor.setMapper(mapper);
        renderer.addActor(actor);

      }
      renderer.resetCamera();
      renderer.getActiveCamera().elevation(70);
      renderWindow.addRenderer(renderer);
      interactor.setDesiredUpdateRate(15.0);
      interactor.setView(openglRenderWindow);
      interactor.initialize();
      interactor.bindEvents(container);
      interactor.setInteractorStyle(interactorStyle);
      renderWindow.render()

}


How can i solve this?
Any suggestion?