Is there any functionality in VTK for adaptive render facets (of nonlinear curves and surfaces) based on the current view? I know there’s the LOD functionality in ParaView, but that reduces the fidelity during view transformation. What I’m interested in understanding is whether something similar to Fusion360’s behavior exists - see this example I recorded.
Essentially, when zoomed out, everything uses a coarser tessellation. After zooming in on a region, it updates only the surfaces in view with a finer tessellation. As soon as we move/zoom to a different location, the previous location goes back to a coarse tessellation and the new location draws with an appropriately fine tessellation.