Are there vtkCylinderSource options for hexagon glyph tiled structuredGrid?

The issue with this example is the Rotate in the pipeline causes the whole grid to move on render.
Cheers, =)
J

vtkSmartPointer<vtkActor> PointToGlyphHexagon(vtkPoints* points, double const& scale)
{
  auto bounds = points->GetBounds();
  double maxLen = 0;
  for (int i = 1; i < 3; ++i)
  {
    maxLen = std::max(bounds[i + 1] - bounds[i], maxLen);
  }

  vtkNew<vtkCylinderSource> hexSource;
  double wallSz=(scale * maxLen);
 hexSource->SetHeight(wallSz);
 hexSource->SetRadius(wallSz);
 hexSource->SetResolution(6);
  
  vtkNew<vtkPolyData> pd;
  pd->SetPoints(points);

  vtkNew<vtkGlyph3DMapper> mapper;
  mapper->SetInputData(pd);
  mapper->SetSourceConnection(hexSource->GetOutputPort());
  mapper->ScalarVisibilityOff();
  mapper->ScalingOff();

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
 // actor->RotateX(90.0);
 // actor->RotateY(-30.0);
  
  return actor;
}