Does anyone know why I am seeing this weird black lines/edges when applying vtkFlyingEdges3D filter to a mask for a ROI?
When using plane cutting to produce a contour this is the result:

It kinda looks like an issue with the normal vectors. Does running vtkPolyDataNormals on the output of flying edges 3D remove the black lines?
[Solved it]
I had to disable shading with:
vtkActor->GetProperty()->LightingOff();
Thanks for your help @jaswantp