Description / Steps to reproduce the issue
I want to compile vtk with OSMESA offscreen rendering, instead of default Win32 OpenGL.
I based on package from the official repository VTK
In the file PKGBUILD, I only added this cmake flags:
${MINGW_PREFIX}/bin/cmake \
...
-DVTK_USE_WIN32_OPENGL=OFF \
-DVTK_OPENGL_HAS_OSMESA=ON \
-DVTK_MODULE_ENABLE_VTK_MomentInvariants=NO \
-DVTK_MODULE_ENABLE_VTK_RenderingOpenXR=NO \
-DVTK_MODULE_ENABLE_VTK_RenderingLookingGlass=NO \
...
and I added more jobs to copiler, but it shouldn’t make any difference:
${MINGW_PREFIX}/bin/cmake --build . -- -j$(nproc)
The compilation was successful, and I installed the generated package without any problems:
pacman -U mingw-w64-ucrt-x86_64-vtk-9.3.0-4-any.pkg.tar.zst
I then successfully compiled the OffScreenRendering example.
Example should produce screenshot.png
file, but I got this error instead:
$ ./OffScreenRendering.exe
2024-01-12 11:28:03.616 ( 0.164s) [DA4A6AE7A9E48EB7]vtkOpenGLRenderWindow.c:704 ERR| vtkOSOpenGLRenderWindow (0x22cf2c7d930): GLEW could not be initialized: Missing GL version
[1] 9031 segmentation fault ./OffScreenRendering.exe
Windows Version
$ uname
MINGW64_NT-10.0-19045
I performed the above steps on UCRT64 MINGW environments.
Is anyone able to help me solve this problem?