Hi,
I have a small trame app where I want some spatial awareness on the screen. Interaction and rotation of my actors is very fast without any spatial awareness widgets. When I add CameraOrientationWidget or if I add a poly data axis interactor, those widgets themselves interact very quickly without any graphical glitches. However, when I try to rotate the actual model, it is very sluggish. When the CameraOrientationWidget is used, it rotates just fine. However, as noted when I try to interact with the actual model, it is very slow. I tried to reproduce this by adding more and more cones in a simple app, but I cannot reproduce it that way. Are there any debugging tips to try and determine where my bottle necks are?
Thanks
Joe