This example may help AnatomicalOrientation. The top-left cube is left-handed.
If you are changing the handedness of the data then you need to a apply a transform that either reverses the direction of one of the axes, say Z, or swaps two axes e.g swap X and Y.
For example, look at TransformSphere and change aTransform->Scale(1, 1.5, 2);
to aTransform->Scale(1, 1.5, -2);
thereby changing the data from RH to LH. Now the image is black since the normals are pointing the wrong way because the surface shading uses the right-hand rule. So you need to apply a reverse sense filter:
transFilter->SetTransform(aTransform);
vtkNew<vtkReverseSense> reverse;
reverse->SetInputConnection(transFilter->GetOutputPort());
reverse->ReverseNormalsOn();
vtkNew<vtkElevationFilter> colorIt;
//colorIt->SetInputConnection(transFilter->GetOutputPort());
colorIt->SetInputConnection(reverse->GetOutputPort());