Crashed on vtkOpenGLFramebufferObject::PopulateFramebuffer function

The whole code is build for Qt 6.x and Vtk 9.2 , and it crashed in function
vtkOpenGLFramebufferObject::PopulateFramebuffer – > vtkOpenGLFramebufferObject::Bind() →
vtkOpenGLFramebufferObject::CreateFBO → glGenFramebuffers(1, &temp);
I have no idea to fix it .Hope anyone can help me .
Thanks a lot!

Whole code is here
dezbracaty/QtQml6.3WithVtk9.2: A demo for Qt 6.3 with Vtk 9.2 version , and have some problem. (github.com)

Thanks everyone relpy.

FYI @sankhesh @lgivord

Thank you very much for your reply. I read the data released by the people you mentioned just now. In fact, I think this problem is more likely to have nothing to do with qt, but how vtkexternalopenglrenderwindow is used in the new version (after 9.1).
If this demo is placed in version 8.1, there is no problem (several comments need to be blocked), but there will be problems after it is placed in 9.1.
Thank you very much for your reply again!

F3D is using external window with Qt(5) without any issue, you can see an example here:

Yes , This example is ok .
But my demo is under qt quick ,and the externalwindow is render under quick , so maybe this is different .And I believe external window must ok for quick , but the problem is i don’t know to combine quick and external window . The reason why I don’t use QuickVtkRenderWindow directly is all widget in it will have no animation ,such like camera control animation …
Thanks for your reply ,and I hope you can see this project
qCring/QuickVtk: A VTK prototyping application based on QtQuick/QML (github.com)
and I want to add some features so I make a demo based on this project.
My demo :slight_smile:
dezbracaty/QtQml6.3WithVtk9.2: A demo for Qt 6.3 with Vtk 9.2 version , and have some problem. (github.com)
Thanks a lot .

QtQuick support in VTK is very early stage.

Yes , I know it.
But is you put a vtkCameraOrientationWidget into QQuickVTKRenderWindow and you click x / y or z actor and there are no animation happen , A demo :slight_smile: `#include
#include
#include <qquickwindow.h>
#include <MyQQuickVTKRenderItem.h>
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkPolyDataMapper.h>
#include <MyQQuickVTKRenderItem.h>
#include <QQuickVTKRenderWindow.h>
#include <QQuickVTKInteractiveWidget.h>
#include <vtkAxesActor.h>
#include <vtkCubeSource.h>
#include <vtkProperty.h>
#include <vtkCaptionActor2D.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkPolyLine.h>
#include <vtkCameraOrientationWidget.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkBoxRepresentation.h>
#include <vtkBoxWidget2.h>
#include <vtkTransform.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkRenderWindow.h>
#include <vtkCamera.h>
#include
namespace {
class vtkBoxCallback : public vtkCommand
{
public:
static vtkBoxCallback* New()
{
return new vtkBoxCallback;
}

vtkSmartPointer m_actor;

void SetActor(vtkSmartPointer actor)
{
m_actor = actor;
}

virtual void Execute(vtkObject* caller, unsigned long, void*)
{
vtkSmartPointer boxWidget =
dynamic_cast<vtkBoxWidget2*>(caller);

vtkNew<vtkTransform> t;

dynamic_cast<vtkBoxRepresentation*>(boxWidget->GetRepresentation())
    ->GetTransform(t);
this->m_actor->SetUserTransform(t);

}

vtkBoxCallback()
{
}
};
} // namespace
void createLine(const double x1, const double y1, const double z1, const double x2, const double y2, const double z2, vtkSmartPointer points, vtkSmartPointer cells)
{
vtkSmartPointer line;
line = vtkSmartPointer::New();
line->GetPointIds()->SetNumberOfIds(2);

vtkIdType id_1, id_2;
id_1 = points->InsertNextPoint(x1, y1, z1);
id_2 = points->InsertNextPoint(x2, y2, z2);

line->GetPointIds()->SetId(0, id_1);
line->GetPointIds()->SetId(1, id_2);

cells->InsertNextCell(line);

}
int main(int argc, char *argv[])
{
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
#endif
qputenv(“QSG_INFO”, “1”);
QApplication::setAttribute(Qt::AA_ForceRasterWidgets, false);
QGuiApplication app(argc, argv);

QQmlApplicationEngine engine;
engine.addImportPath(QCoreApplication::applicationDirPath() + "/qt-project.org/imports/");

// qDebug() << “QML2_IMPORT_PATH:” << engine.importPathList()<<QCoreApplication::applicationDirPath() + “/qt-project.org/imports/”;
const QUrl url(QStringLiteral(“qrc:/main.qml”));

qmlRegisterType<QQuickVTKRenderWindow>("VTKPLUS", 9, 1, "VTKRenderWindow");
qmlRegisterType<QQuickVTKRenderItem>("VTKPLUS", 9, 1, "VTKRenderItem");
qmlRegisterType<QQuickVTKInteractiveWidget>("VTKPLUS", 9, 1, "VTKWidget");
QQuickVTKRenderWindow::setupGraphicsBackend();


QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
                 &app, [url](QObject *obj, const QUrl &objUrl) {
    if (!obj && url == objUrl)
        QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);



QObject* topLevel = engine.rootObjects().value(0);
QQuickWindow* window = qobject_cast<QQuickWindow*>(topLevel);

window->show();

// Fetch the QQuick window using the standard object name set up in the constructor
QQuickVTKRenderItem* qquickvtkItem = topLevel->findChild<MyQQuickVTKRenderItem*>("ConeView");

// qquickvtkItem->renderWindow()->setupGraphicsBackend();
// Create a cone pipeline and add it to the view
vtkNew actor;
vtkNew mapper;
vtkNew cone;

vtkNew<vtkAxesActor> axes;
double axes_length = 100.0;
int16_t axes_label_font_size = 20;
axes->SetTotalLength(axes_length, axes_length, axes_length);
axes->GetXAxisCaptionActor2D()->GetTextActor()->SetTextScaleModeToNone();
axes->GetYAxisCaptionActor2D()->GetTextActor()->SetTextScaleModeToNone();
axes->GetZAxisCaptionActor2D()->GetTextActor()->SetTextScaleModeToNone();
axes->GetXAxisCaptionActor2D()->GetCaptionTextProperty()->SetFontSize(axes_label_font_size);
axes->GetYAxisCaptionActor2D()->GetCaptionTextProperty()->SetFontSize(axes_label_font_size);
axes->GetZAxisCaptionActor2D()->GetCaptionTextProperty()->SetFontSize(axes_label_font_size);


//add platform
// Platform Model
vtkNew<vtkPolyDataMapper> platformModelMapper;
vtkNew<vtkCubeSource> m_platformModel;
platformModelMapper->SetInputConnection(m_platformModel->GetOutputPort());
vtkNew<vtkActor> m_platformModelActor;
m_platformModelActor->SetMapper(platformModelMapper);
m_platformModelActor->GetProperty()->SetColor(1, 1, 1);
m_platformModelActor->GetProperty()->LightingOn();
m_platformModelActor->GetProperty()->SetOpacity(1);
m_platformModelActor->GetProperty()->SetAmbient(0.45);
m_platformModelActor->GetProperty()->SetDiffuse(0.4);

m_platformModelActor->PickableOff();

// Platform Grid

vtkNew<vtkPolyData> m_platformGrid;

vtkSmartPointer<vtkPolyDataMapper> platformGridMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
platformGridMapper->SetInputData(m_platformGrid);

vtkNew<vtkActor> m_platformGridActor;
m_platformGridActor->SetMapper(platformGridMapper);
m_platformGridActor->GetProperty()->LightingOff();
m_platformGridActor->GetProperty()->SetColor(0.45, 0.45, 0.45);
m_platformGridActor->GetProperty()->SetOpacity(1);
m_platformGridActor->PickableOff();
double m_platformWidth = 200.0;
double m_platformDepth = 200.0;
double m_platformHeight = 200.0;
double m_platformThickness = 2.0;
double m_gridBottomHeight = 0.15;
uint16_t m_gridSize = 10;

// Platform Grid
vtkSmartPointer<vtkPoints> gridPoints = vtkSmartPointer<vtkPoints>::New();
vtkSmartPointer<vtkCellArray> gridCells = vtkSmartPointer<vtkCellArray>::New();

for (int16_t i = -m_platformWidth / 2; i <= m_platformWidth / 2; i += m_gridSize)
{
    createLine(i, -m_platformDepth / 2, m_gridBottomHeight, i, m_platformDepth / 2, m_gridBottomHeight, gridPoints, gridCells);
}

for (int16_t i = -m_platformDepth / 2; i <= m_platformDepth / 2; i += m_gridSize)
{
    createLine(-m_platformWidth / 2, i, m_gridBottomHeight, m_platformWidth / 2, i, m_gridBottomHeight, gridPoints, gridCells);
}

m_platformGrid->SetPoints(gridPoints);
m_platformGrid->SetLines(gridCells);
m_platformModel->SetXLength(m_platformWidth);
m_platformModel->SetYLength(m_platformDepth);
m_platformModel->SetZLength(m_platformThickness);
m_platformModel->SetCenter(0.0, 0.0, -m_platformThickness / 2);

mapper->SetInputConnection(cone->GetOutputPort());
actor->SetMapper(mapper);
qquickvtkItem->renderer()->AddActor(actor);
qquickvtkItem->renderer()->AddActor(axes);
qquickvtkItem->renderer()->AddActor(m_platformModelActor);
qquickvtkItem->renderer()->AddActor(m_platformGridActor);
vtkNew<vtkCameraOrientationWidget> camOrientManipulator;
camOrientManipulator->SetParentRenderer(qquickvtkItem->renderer());
// Enable the widget.
qquickvtkItem->renderer()->ResetCamera();

qquickvtkItem->renderer()->SetBackground(0.5, 0.5, 0.7);
qquickvtkItem->renderer()->SetBackground2(0.7, 0.7, 0.7);
qquickvtkItem->renderer()->SetGradientBackground(true);

qquickvtkItem->update();

// camOrientManipulator->SetCurrentRenderer(qquickvtkItem->renderer());
// vtkNew iRen;
// QQuickVTKRenderWindow* qquickvtkWindow = topLevel->findChild<QQuickVTKRenderWindow*>(“RenderWindowQt”);
// vtkNew boxWidget;
// boxWidget->SetInteractor(iRen);
// boxWidget->GetRepresentation()->SetPlaceFactor(1); // Default is 0.5
// boxWidget->GetRepresentation()->PlaceWidget(m_platformModelActor->GetBounds());

// // Set up a callback for the interactor to call so we can manipulate the actor
// vtkNew boxCallback;
// boxCallback->SetActor(m_platformModelActor);
// boxWidget->AddObserver(vtkCommand::InteractionEvent, boxCallback);

// boxWidget->On();

// Interactor Style
vtkSmartPointer<vtkInteractorStyle> style = vtkSmartPointer<vtkInteractorStyle>::New();
style->SetDefaultRenderer(qquickvtkItem->renderer());

// style->SetMotionFactor(10.0);
vtkNew iRen;
// m_vtkRenderWindowInteractor->SetInteractorStyle(style);

//this method

// qquickvtkItem->renderWindow()->renderWindow()->SetInteractor(iRen);

// iRen->SetInteractorStyle(style);
// iRen->Initialize();
// iRen->Start();

// qquickvtkItem->renderer()->GetActiveCamera()->SetViewUp(0.0, 0.0, 1.0);

// // Fetch the QQuick window using the standard object name set up in the constructor
// QQuickVTKRenderItem* qquickvtkItem2 = topLevel->findChild<MyQQuickVTKRenderItem*>(“ConeView2”);
// // Create a cone pipeline and add it to the view
// vtkNew actor2;
// vtkNew mapper2;
// vtkNew cone2;
// mapper2->SetInputConnection(cone2->GetOutputPort());
// actor2->SetMapper(mapper2);
// qquickvtkItem2->renderer()->AddActor(actor2);
// qquickvtkItem2->renderer()->ResetCamera();
// qquickvtkItem2->renderer()->SetBackground(0.5, 0.5, 0.7);
// qquickvtkItem2->renderer()->SetBackground2(0.7, 0.7, 0.7);
// qquickvtkItem2->renderer()->SetGradientBackground(true);
// qquickvtkItem2->update();
camOrientManipulator->On();

return app.exec();

}
`

import QtQuick 2.15
import QtQuick.Window 2.15
import QtQuick.Controls 2.15
import QtQuick.Layouts 1.15

// import the VTK module
import VTKPLUS 9.1
ApplicationWindow {
    title: qsTr("VTK QtQuick App")
    width: 800
    height: 600
    color: palette.window
    visible:  true
    SystemPalette {
      id: palette
      colorGroup: SystemPalette.Active
    }
    Text {
        id: text1
        text: qsTr("Hello")
        color: "white"
    }
    VTKRenderWindow {
        objectName: "RenderWindowQt"
      id: vtkwindow
      width: 400
      height: 400
    }

    VTKRenderItem {
        objectName: "ConeView"
//        x: 0
//        y: 0
//        width: 200
//        height: 200
        anchors.fill: parent
        renderWindow: vtkwindow
        focus: true
    }
//    VTKRenderItem {
//        objectName: "ConeView2"
//        x: 0
//        y: 200
//        width: 200
//        height: 200
////        anchors.fill: parent
//        renderWindow: vtkwindow
//        focus: true
//    }
}

Thanks a lot .

This demo cannot pick actor in widget , for pick actor you need change some code in vtk source code , This just a demo to show ,even you can pick actor , and the animation can not display because animation is under vtk part , but this widget is in qt quick , it only fresh screen when quick :: render () ,and vtk animation is in vtk :: render () and vtk :: render () can not fresh screen display .