Creating complex concave polygonal surface from points

I think Delaunay triangulation will always give you a convex hull. I’m not a mathematician, but vtkDelaunay2D (or anything that uses Delaunay triangulation) will always give you a convex output.

There are probably algorithms that will work for you, but I think that all of them will need for you to give them hints about what is “inside” and “outside” for your polygon. That might be something like a signed distance function, or distance gradients evaluated at the polygon points.

This may only be semi-related to what you were looking for, but there are lots of other posts here that may have hints, such as: How to triangulate a surface from point cloud - #4 by Paulo_Carvalho.

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