I’m currently using VTK (7.1.1) to create off-shore simulations.
I got the sea bottom working using
Delaunay from bathymetric point cloud.
Now, I’m trying to create a visual representation of the sea as an arbitrary plane on sea level.
My first try was using a
vtkPlaneSource, I suppose it could work if I use some sort of skybox to mimic the horizon but ideally I’d like an infinite plane representation.
On this line, I’m investigating two possible ways so far:
- Using some sort of custom shader, but so far I haven’t found a lot of information about it.
- Updating the plane boundaries using the camera frustrum. While this could work, I’m not sure about the refresh speed on panning/zooming.
If anybody has done some work on this lines before or would like to suggest different aproaches, I’d greatly appreciate any insight on this matter.