I have the same object displayed in two viewports of the render window: bottom is elevation view, top is plan view. My set up is:
- 1 Hex8 in unstructured grid (box dimensions along X: 1.0, Y: 0.5, Z: 2.0)
- 1 Actor (mapper, property, etc.)
- 2 Renderers (1st one has default camera showing XY plane in the bottom viewport, 2nd one has its camera with elevation at 90 deg, showing XZ plane in the top viewport).
- Viewports have the same physical dimensions.
Q1: What should I do to show these views to the same scale? (since they are two views of the same object)?
Q2: More generally, with different objects in multiple viewports, assuming that the dimension of the objects have the same units, how can they be shown to scale?
Thanks for your help.