If a program works on one computer but not another, the best way to debug the problem is to check that all the right shared libraries are being loaded.
Use “ldd” on linux, “otool” on macOS, or “Dependency Walker” (depends.exe) on Windows.
For example, on macOS, you can do this:
otool -L lib/python3.5/site-packages/vtkmodules/vtkRenderingOpenGL2Python.so
and the result is this:
@rpath/libvtkRenderingOpenGL2-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
@rpath/libvtkWrappingPythonCore-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
@rpath/libvtkRenderingCore-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
@rpath/libvtkFiltersCore-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
@rpath/libvtkglew-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0)
/System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa (compatibility version 1.0.0, current version 22.0.0)
@rpath/libvtkCommonExecutionModel-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
@rpath/libvtkCommonDataModel-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
@rpath/libvtkCommonTransforms-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
@rpath/libvtkCommonMisc-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
@rpath/libvtkCommonMath-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
@rpath/libvtkCommonCore-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
@rpath/libtbb.dylib (compatibility version 0.0.0, current version 0.0.0)
@rpath/libvtksys-8.90.1.dylib (compatibility version 1.0.0, current version 8.90.0)
/usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 120.1.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1226.10.1)
This tells me that the OpenGL library that vtk-python is using is this one:
/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
On your system (which I assume is Windows) you could use dependency walker to find out what OpenGL libraries are being used. If you check your computer vs. other computers, you might find that it gives a different answer, especially if the computers have different OpenGL drivers installed.
Also note that most OpenGL capabilities do not work over a remote desktop connection, in case you are trying to use a remote connection for testing.