GLTFReader + texture

Readers in VTK load only the geometry and the scalar fields.
Moreover, the animation is computed on the CPU in order to be able to connect the reader to post-processing filters, so it is very slow.
If you want to load the textures, the camera, and the lights as well, you need to use the importer.
GPU-accelerated animations will be possible in VTK 9.1 but if you need skinning and morphing support, you will have to provide a custom vertex shader to the polydata mapper.