I want to use a cross hair cursor with configurable “aperture” (pick radius) in my app. I found vtkCursor2D and the example, converted the example to Python and ran it. vtkCursor2D gives me the shape I want and I can control the size of the aperture, length of the cross hairs etc.
The vtkCursor2D generates a poly which I can then display just like any other geometry
So far, so good, but then I run out of ideas/info/examples.
How do I actually use the vtkCursor2D or it’s output as a cursor in a render window? I can’t see any obvious way of doing this?
How can I add a custom cursor to a render window?
You said the example worked as expected. So you need to give more details of what you want to achieve that is not present in the example. I mean, the example is supposed to have a render window.
I thought I was quite clear about what I wanted to achieve…
“I want to use a cross hair cursor with configurable “aperture” (pick radius) in my app”
The current demo uses the vtkCursor2D class to generate a PolyData that is displayed on the render window via the usual mapper, actor, renderer just like any other geometry object.
Being able to create and control the shape of a cross hair cursor is good… but actually using that shape as a cursor in a render window would be GREAT. That’s where I’m stick - I can’t find any examples or docs on how to do this.
Edit : To be clear, I’d like to be able to replace the standard arrow “mouse” cursor with a cross hair “mouse” cursor
maybe you can create a callback on mouse movement, get the coordinates and change the position of your shape accordingly? You’d have to get rid of the arrow though - don’t know if that’s possible, let alone how to do it.
@Manatee - Yes - I can do that. And add the code to keep the shape the same size and always front facing.
But even then it’s not really a different mouse cursor - it’s just an object that looks like a mouse cursor that you can drag around…
I’m assuming there is a way to provide custom mouse cursors - I’ll keep digging until I find it. Next stop is to look at the source.
By the way, it’s easy enough to use the output from the vtkCursor2D as the representation of a handle widget etc. - maybe that’s what vtkCursor2D is intended for and I’m barking up the wrong tree by trying to use it as a custom mouse cursor
OK - I found a test called “TestCustomCursorShape.cxx” which includes the following snippet.
I’m going to assume I can convert the polydata from vtkCursor2D to whatever format a mouse cursor is defined in and use this approach. Although I’m concerned about a pipeline that includes generating a file and then reading it in to change the cursor in in interactive session since I was planning on using a keyboard gesture to change the aperture and size of the axes on the cursor in a dynamic way - so writing/reading the file tens or hundreds of times in rapid succession may be common.
I’ll try it out and see what happens. If anyone knows a better way, please let me know.