Hi, I haven’t been able to find any information on how to do this. I want to be able to add texture coordinates to .vtu file. A simple example being the following shape:
…which is defined by the following .vtu in XML format:
<?xml version="1.0"?>
<VTKFile version="0.1" type="UnstructuredGrid">
<UnstructuredGrid>
<Piece NumberOfPoints="32" NumberOfCells="4">
<Points>
<DataArray type="Float64" Name="points" NumberOfComponents="3" format="ascii">
0.0 1.0 99.0 1.0 1.0 99.0 0.0 2.0 99.0 1.0 2.0 99.0 0.0 1.0 100.0 1.0 1.0 100.5 0.0 2.0 100.0 1.0 2.0 100.5
1.0 1.0 99.0 2.0 1.0 99.0 1.0 2.0 99.0 2.0 2.0 99.0 1.0 1.0 100.5 2.0 1.0 101.0 1.0 2.0 100.5 2.0 2.0 101.0
0.0 0.0 99.0 1.0 0.0 99.0 0.0 1.0 99.0 1.0 1.0 99.0 0.0 0.0 100.0 1.0 0.0 100.5 0.0 1.0 100.0 1.0 1.0 100.5
1.0 0.0 99.0 2.0 0.0 99.0 1.0 1.0 99.0 2.0 1.0 99.0 1.0 0.0 100.5 2.0 0.0 101.0 1.0 1.0 100.5 2.0 1.0 101.0
</DataArray>
</Points>
<Cells>
<DataArray type="Int32" Name="connectivity" NumberOfComponents="1" format="ascii">
0 1 2 3 4 5 6 7
8 9 10 11 12 13 14 15
16 17 18 19 20 21 22 23
24 25 26 27 28 29 30 31
</DataArray>
<DataArray type="Int32" Name="offsets" NumberOfComponents="1" format="ascii">
8
16
24
32
</DataArray>
<DataArray type="UInt8" Name="types" NumberOfComponents="1" format="ascii">
11
11
11
11
</DataArray>
</Cells>
<CellData>
<DataArray type="Float64" Name="top" NumberOfComponents="1" format="ascii">
100.0 101.0 100.0 101.0
</DataArray>
<DataArray type="Float64" Name="botm" NumberOfComponents="1" format="ascii">
99.0 99.0 99.0 99.0
</DataArray>
<DataArray type="Float64" Name="idomain" NumberOfComponents="1" format="ascii">
1.0 1.0 1.0 1.0
</DataArray>
</CellData>
</Piece>
</UnstructuredGrid>
</VTKFile>
However, I when I visualise this in ParaView it tells me:
Is it possible to add the tcoords to the .vtu file so that I apply a texture to the top surface something like this:
I know that if I have a plane and use the texture coordinates to plan filter that I can get a texture rendered that way, but I would like to apply it to a specific surface on a 3D shape. Using the texture coord to plane filter on a 3D shape just results in the texture being stretched all round the edges and rendered on all sides.