Hi all,
I am working with a large point cloud dataset with a shape of (N, 7000), where N is the number of points on a surface, and 7000 represents the number of stacked depth layers for each point.
Currently, I can successfully generate and color the mesh for a single layer (e.g., the bottom layer), as shown below:
I tried creating 7000 polydata actors with scalars for each layer to display its own color information, but it was terribly slow.
To improve performance when visualizing all 7000 stacked layers, I tried using vtkOpenGLGlyph3DMapper to instance the layers. However, I am struggling to apply unique scalars (or textures) to each individual layer to achieve the same visual result as the single-layer image.
Is there a way to assign distinct scalars or textures to each instance/layer when using vtkGlyph3DMapper?
Thanks for your help!

