How to freeze an actor in the render and not rotate with the other actors.

Hi, is there any mechanism to tell the render/Actor not to update the position of an actor inside the render when I rotate?

For example, I have 8 sphere actors forming a cube (one sphere per vertex) when I rotate the scene, each sphere stays in its vertex keeping the cube structure intact. Is there a way to tell one of those spheres not to rotate together with the rest? i.e. to stay still where it was and therefore the cube would remain without one of the spheres in its vertices when I rotate it.


1 Like


Do you mean rotation of the scene with the mouse or with a transform?