How to mirror an actor with a plane?

I have created an actor and a plane, and now I want to use this plane to mirror this actor. How can I achieve this function? Is there a ready-made interface function? If so, please let me know, thank you!

I have found that some people achieve this goal by directly calculating the coordinates of the actor’s points, but I still want to know if there is a ready-made interface? :grin:

Hi @namesh123