I sometimes have coincident cells in the same unstructured grid / actor. My problem is that neither one of them renders when this happens. If I hide one of them, the other one shows up. I’ve tried both SetResolveCoincidentTopologyToPolygonOffset and SetRelativeCoincidentTopologyPolygonOffsetParameters but haven’t been able to get them to not disappear.
Is there any other setting or approach that would work?
Thanks!