how to use rotateX in volume rendering

the code works now using openglRenderWindow, but the issue remains. the new function does not work either.

what could be wrong?

I printed out {width,height} and you can see it is different from that of fullscreenRenderWindow.

Now I’m guessing maybe the operation of image rotation has some default value set using full screen window? it doesn’t sound logic as polydata object rendering is OK, but all I can do right now is guessing.

Could you or someone from vtk.js team provide a working solution to this issue? Thanks!!!