I am using glsl shader to clip the surface in fact.
So, it must should be a mesh poly. I think that property of polyline is also comes from shader?
If it is true, do you have any idea to ensure the thickness using glsl?
Thanks!
Best regards
I am using glsl shader to clip the surface in fact.
So, it must should be a mesh poly. I think that property of polyline is also comes from shader?
If it is true, do you have any idea to ensure the thickness using glsl?
Thanks!
Best regards