I’m having difficulty reasoning about documented OSPRay functionality and how to access it via VTK. Is there some definitive document somewhere that articulates that mapping that I’ve missed? Or is there some philosophical assumption I haven’t internalized (I admit to be a naive VTK user at best). For example, tasks that I’ve been unable to do/figure out:
- After setting the render node to be “raytracer”, I’m unsure how to set the renderer-specific parameters: e.g.,
shadowsEnabled, etc. The same applies for
- Defining OSPRay materials via any method other than writing an appropriate json file and parsing via
I’ll probably find more as I go. Thanks in advance.