"Overexposure" in Volume rendering

image
I tried to edit color in the image, but I found that seems some “over exposure” in the 3D picture, could you please tell me which parameters will affect this? Great Thanks!

seems some light parameters or something is too much?

The problem is fixed by changing mapper’s class. I tried to use vtkFixedPointVolumeRayCastMapper instead of vtkGPUVolumeRayCastMapper, then worked.
But the property of color for AddRGBPoint seems not very similar, but this problem can be caused by the ambient and light settings.