Point Cloud Rending

Hello together,

I’m rendering medium size point clouds (up to 20m points) with vtk.
I’m ussing gaussian splatting for rendering.

I have to issues:
When I zoom out, my point cloud disappeares relativly fast. How can I prevent this?

I have relativly strong mourier effects. Is there a way to prevent this?

Thank you :slight_smile:

Hello @metamurk,

When I zoom out, my point cloud disappeares relativly fast. How can I prevent this?

I guess that’s probably because your data is out of the clipping range of the camera. You can control it by setting a different clipping range see VTK: vtkCamera Class Reference

I have relativly strong mourier effects. Is there a way to prevent this?

That’s always a diffcult task and we can only reduce this effect, some people use post process anti aliasing like MSAA.

In some case using multisampling can reduce this effect, I believe you should have an option in VTK for that probably in the vtkRenderWindow.

btw if you use gaussian splatting in vtk I believe you do your own mapper.

I’m curious about how you support that. I don’t know if it’s possible for you but it would be an awesome contribution to vtk if you can backport it to VTK :slightly_smiling_face: