I’ve seen some examples using
vtkDataSetMapper and others using
(On a closer look to the
vtkDataSetMapper implementation, I see that it actually creates a
vtkPolyDataMapper and I noticed there is already a check to prevent the input from passing through the geometry filter if it’s a
With that been said, should I use
vtkPolyDataMapper directly when the input is a
vtkPolyData or can I use
vtkDataSetMapper for all cases? What’s the common practice for this?
Context: I’m starting to use VTK and trying to implement an internal abstraction for mapper/actor generation. Using a common mapper could simplify this process.