I’ve seen some examples using vtkDataSetMapper
and others using vtkPolyDataMapper
.
(On a closer look to the vtkDataSetMapper
implementation, I see that it actually creates a vtkPolyDataMapper
and I noticed there is already a check to prevent the input from passing through the geometry filter if it’s a vtkPolyData
.)
With that been said, should I use vtkPolyDataMapper
directly when the input is a vtkPolyData
or can I use vtkDataSetMapper
for all cases? What’s the common practice for this?
Context: I’m starting to use VTK and trying to implement an internal abstraction for mapper/actor generation. Using a common mapper could simplify this process.