When having several viewports in one vtkRenderWindowInteractor, is it possible to set a different interactor style for each viewport such that one viewport shows a renderer with trackball style and another shows with image style.
Use case: the following scene where I want a top-down view as well as a full 3D interactive view. The top-down view should stay locked in its orientation and only allow zooming/panning.
Assuming you’ve already created two different interactor styles and associated each with a different default renderer, I would suggest you handle the MouseMove event, to detect when your active viewport changes with