Here’s a simple example of loading the plastic skull that is similar to Medical4 demo.
If someone could see what’s wrong with this code that would be great…
Thanks
Rick
Here’s a simple example of loading the plastic skull that is similar to Medical4 demo.
If someone could see what’s wrong with this code that would be great…
Thanks
Rick
Did you try with QVTKOpenGLWidget ?
Hello @DominionSoftware,
I was able to build and run your software (it’s missing #include to build properly here )
To fix your problem, you need to disable MSAA.
Insert vtkGenericOpenGLRenderWindow::SetGlobalMaximumNumberOfMultiSamples( 0 );
Before the line QSurfaceFormat::setDefaultFormat(QVTKOpenGLNativeWidget::defaultFormat());
in your main.
Here is the result
QVTKOpenGLWidget
if possible, we had to deal with quite a lot of pb here with that class, stick to QtOpenGLNativeWidget
if you don’t need stereo rendering
Thanks!
Rick Frank
Dominion Software, Inc.
825 Beacon Street
Newton, MA 02459
Medical, Scientific, and Industrial Software
@simonesneault : I fully agree with your QVTKopenGLWidget statement, It was just to provide a datapoint in order to fix the issue