Hello,
I have a problem with the order of the rendering. I have a render and i render a dicom volume and some geometric polydatas like a cube. The problem is that if i add some oppacity in the cube, some parts dissappear because of the dicom volume. As if the cube was rendered behind. It only happens if the oppacity is set. i read that this can be solved by setting SetUseDepthPeeling. but in my case nothing happens.
bad rendered
visible here (depends on the camera rotation)
get_volume_render_window()->
GetRenderers()->GetFirstRenderer()->AddActor(windows_splint);
get_volume_render_window()->
GetRenderers()->GetFirstRenderer()->SetUseDepthPeeling(true);
get_volume_render_window()->SetAlphaBitPlanes(true);
get_volume_render_window()->SetMultiSamples(false);