ResetCamera appears to point the camera from its current position back at the actors. I’m looking for something that restores the initial scene conditions, including restoring the initial camera location and settings.
My app creates an interactor with its window, renderer, and camera, then loads and adds a PolyData made up of a stack of quads. So the initial view is down at the top of the stack. If a user swings the camera around and pans and zooms, I’d like to provide the facility to return to the initial state, before interaction, without reloading the whole thing.
Is there a method or set of methods to call to do that? Perhaps a save/restore sequence?