Running TestWin32OpenGLDXRenderWindow.cxx test case report error?

Hi, there, I am looking for how to use the vtkWin32OpenGLDXRenderWindow class, and I found a test case from the VTK official code site:

Rendering/OpenGL2/Testing/Cxx/TestWin32OpenGLDXRenderWindow.cxx

But when I follow the example to create the test code, I always get the following error message:

ERROR: In vtkWin32OpenGLDXRenderWindow.cxx, line 164
vtkWin32OpenGLDXRenderWindow (00000205C715E2F0): wglDXRegisterObjectNV failed in RegisterSharedTexture().

Here is my test code (Just copied from the official test case)

#define vtkRenderingContext2D_AUTOINIT 1(vtkRenderingContextOpenGL2)
#define vtkRenderingCore_AUTOINIT 3(vtkInteractionStyle,vtkRenderingFreeType,vtkRenderingOpenGL2)
#define vtkRenderingOpenGL2_AUTOINIT 1(vtkRenderingGL2PSOpenGL2)

#include <vtkOpenGLFramebufferObject.h>
#include <vtkTextureObject.h>
#include <vtkWin32OpenGLDXRenderWindow.h>

int main(int, char*[])
{
    // Use VTK to create a window handle for the D3D swapchain.
    vtkNew<vtkWin32OpenGLRenderWindow> d3dWindow;
    d3dWindow->SetSize(400, 400);
    d3dWindow->Initialize();

    // Create an hidden OpenGL-D3D render window to render in shared texture.
    vtkNew<vtkWin32OpenGLDXRenderWindow> renderWindow;
    renderWindow->ShowWindowOff();
    // Make sure VTK framebuffers are created to register shared texture
    renderWindow->Render();

    // Register VTK's render framebuffer as shared OpenGL-D3D texture.
    const auto handle = renderWindow->GetRenderFramebuffer()->GetColorAttachmentAsTextureObject(0)->GetHandle();
    renderWindow->RegisterSharedTexture(handle);

    //
    return 0;
}

It seems that the problem is related to the type of GPU ?

I test the same code on two desktop computer.

On the one with Intel UHD 630 and NVidia GT 730 GPU, the code reports error.

while on the one with Intel UHD 750 and NVidia RTX A4000 GPU, the code works fine.