Setting InteractiveOff on vtkRenderer instance has no effect

I want to visualize a mesh structure in front of a video stream. To achieve this, I want to do this in a way similar to the background image example provided by the official docs. This means that I will use a separate actor and renderer for the background image and the mesh structure. The renderers are then added to a single render window.
I’ve modified this example to use Qt, namely a QVTKOpenGLNativeWidget containing the render window. This is used as the main widget then.
To disable any possible interaction with the background video stream, I used the method InteractiveOff on the background image renderer. However, this has no effect - I can still interact with the renderer.
I’ve written a very short example which will give you a small demonstration of the issue. In this example, I am using a png image loaded via a certain file path to be used for the background image.

#include <QApplication>
#include <QMainWindow>
#include <QVTKOpenGLNativeWidget.h>

#include <vtkGenericOpenGLRenderWindow.h>
#include <vtkImageActor.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkRenderer.h>

int main(int argc, char* argv[])
{
    QApplication app(argc, argv);

    vtkNew<vtkImageReader2Factory> readerFactory;
    vtkSmartPointer<vtkImageReader2> imageReader;

    imageReader.TakeReference(readerFactory->CreateImageReader2("/home/Documents/test.png"));
    imageReader->SetFileName("/home/Documents/test.png");
    imageReader->Update();

    const auto imageData = imageReader->GetOutput();
    auto actor = vtkSmartPointer<vtkImageActor>::New();
    actor->SetInputData(imageData);

    auto renderer = vtkSmartPointer<vtkRenderer>::New();
    renderer->AddActor(actor);
    renderer->InteractiveOff();

    auto renderWindow = vtkSmartPointer<vtkGenericOpenGLRenderWindow>::New();
    renderWindow->AddRenderer(renderer);

    auto* const vtkRenderWidget = new QVTKOpenGLNativeWidget;
    vtkRenderWidget->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding);
    vtkRenderWidget->setRenderWindow(renderWindow.Get());

    auto* const mainWindow = new QMainWindow;
    mainWindow->setCentralWidget(vtkRenderWidget);
    mainWindow->show();
    renderWindow->Render();

    return app.exec();
}

You can just use a certain png file and replace the file path in the code then.
The CMakeLists.txt looks like the following:

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(BackgroundImage)

find_package(QT NAMES Qt5 COMPONENTS Core Widgets REQUIRED)
find_package(Qt5 COMPONENTS Core Widgets REQUIRED)

find_package(VTK COMPONENTS
  GUISupportQt
  IOImage
)

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BackgroundImage MACOSX_BUNDLE BackgroundImage.cpp )
  target_link_libraries(BackgroundImage PRIVATE Qt::Widgets ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS BackgroundImage
  MODULES ${VTK_LIBRARIES}
)

I don’t exactly understand what I am doing wrong. Is the InteractiveOff function maybe called at the wrong spot, which means too early/late in the pipeline? Or is it something related to the vtkGenericOpenGLRenderWindow instance?
Any help would be very welcome. Thanks in advance!

The InteractiveOff() property only takes effect when there are multiple overlapping renderers. If the window only has one renderer, then InteractiveOff() is ignored.