Surface nets and marching cubes

Can we use surface nets algorithm instead of marching cubes for isosurface generation?

I am working on 2D and 3D threaded algorithms now, which will be modified to use a modified flying edges traversal and parallel smoothing - it should be much faster. They’ll be ready in a few months. The author, Sarah Frisken, is just publishing recent work that includes multi-label/multi-material extraction among other advances (which will be included in the VTK implementation). One interesting note: the algorithm was originally patented but now that the patent has expired we can add it to VTK (and other OS projects).

Great news…