Transport mesh from .vtu file to Blender

I’m trying to transport a mesh from a .vtu file to blender, i’m able to transport the vertices but i’m having problems with faces. What i need is the ids of the vertices of every face so i can create the mesh in blender. Also i don’t understand if in my .vtu file faces are triangles, quads or something else… So far my code in python (answers in C/C++ are fine too) looks like this.

import vtkmodules.all as vtk
# The source file
file_name = r"C:/Users/manue/Desktop/Frohne_box/initial_solution_data_001.0.vtu"
# Read the source file.
reader = vtk.vtkXMLUnstructuredGridReader()

mesh = reader.GetOutput()
points = mesh.GetPoints()

# get vertices
verts = []
if points:
   for x in range(points.GetNumberOfPoints()):
# get faces
faces = []
# Here i have to do something with cells i think, i've made many attempts but 
# none of them worked well, this is the last one
for i in range(mesh.GetNumberOfCells()):
   face = mesh.GetCell(i)
   face_points_ids = []
   for p in range(8):

mesh ="New object")
obj ="New object",mesh)
col ="Collection") = obj
#mesh.from_pydata(verts, [], faces)
mesh.from_pydata(verts, [], [])

The output of that code is this:

easiest is to export the mesh from python to VRML (using the vtk exporter )and then import that into blender. Is that an option for you?