I have a dataset that is spatially broken up into blocks. However, I’m limited to how many blocks it can render. The openGL on MacM3 is old, 2.1, and GL_MAX_TEXTURE_IMAGE_UNITS is 16. I’m also running this on a newer linux machine with dual NVidia L40s. The max there is 32. I need to be able to volume render a much larger number of blocks. What options do I have for getting around this issue? Any suggestions would be welcome.
Thanks,
Dave