Hi Guys,
I am new to VTK and i am having some issues related to volumetric rendering using the vtkGPUVolumeRayCastMapper class. It works fine but when the data is moving or rotating, it shows some artefacts on the volumic. I would like to have help about this.
Thank you.
The ray sampling distance is reduced automatically during interaction in order to maintain a certain frame rate. To disable this you can call AutoAdjustSampleDistancesOff() on the mapper.
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Hello! Thank you, that works fine!