We use vtk’s OpenVR integration, and recently I noticed that when using VTK 9.1.0, the
vr::VRInput() call in
vtkOpenVRRenderWindowInteractor::Initialize() in line 784 returns a
nullptr leading to a crash.
This does not occur with VTK 9.0.1.
Does anybody have a quick idea what the problem could be here?
I am using an Oculus Quest with Oculus Link for testing this. Did anything change in how VTK sets up the VR input between 9.0.1 and 9.1? Do I need to do something special/additional in VTK 9.1?