I’d like to make a cylinder more “solid”. Is there a filter or algorithm for that in VTK?
I suppose an algorithm to make a mesh that connects the points on the outer edge of the cylinder to fill the inside with triangles of some density.
VTK doesn’t have any volume meshing filters. Or at least, none that I know of. You might want to look at CGAL.
Thanks looks like that might do what I want.
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Unfortunately, CGAL license is mostly GPL (or commercial). If you need volumetric mesher with non-restrictive license then you can have a look at SCI’s Cleaver2. We added a GUI for Cleaver2 and TetGen to 3D Slicer (Segment Mesher extension), if you want to give it a quick try.