Hello,to enable shadow,vtkShadowMapPass is added like this:
//enable light shadow showing | |
---|---|
vtkNew shadows; | |
vtkNew seq; | |
vtkNew passes; | |
passes->AddItem(shadows->GetShadowMapBakerPass()); | |
passes->AddItem(shadows); | |
seq->SetPasses(passes); | |
vtkNew cameraP; | |
cameraP->SetDelegatePass(seq); | |
// tell the renderer to use our render pass pipeline | |
vtkOpenGLRenderer glrenderer = dynamic_cast<vtkOpenGLRenderer>(renderer.GetPointer()); | |
glrenderer->SetPass(cameraP); |
Is there any way to make picking work again?