Hello,to enable shadow,vtkShadowMapPass is added like this:
| //enable light shadow showing | |
|---|---|
| vtkNew shadows; | |
| vtkNew seq; | |
| vtkNew passes; | |
| passes->AddItem(shadows->GetShadowMapBakerPass()); | |
| passes->AddItem(shadows); | |
| seq->SetPasses(passes); | |
| vtkNew cameraP; | |
| cameraP->SetDelegatePass(seq); | |
| // tell the renderer to use our render pass pipeline | |
| vtkOpenGLRenderer glrenderer = dynamic_cast<vtkOpenGLRenderer>(renderer.GetPointer()); | |
| glrenderer->SetPass(cameraP); |
Is there any way to make picking work again?