I am looking for VTK C++ code which illustrate the extraction of polygonal mesh information from VTU files.
My current aim is to write some C++ code (for self learning) to read a *.vtu file and write out a *.obj file.
Eventually, I plan to write out the polygonal mesh information from *.vtu file to a custom file format hence I am interested in the details/internals for VTU
Thank you.