I cloned the latest VTK 9.0 version from your Github repo and build it with OpenVR and SDL2 enabled. I’m using Windows 10 and Microsoft Visual Studio 2019. I’m able to build RayCastIsosurface example without any problem and run it also without any runtime error. I wanted to port this 3D volume rendering into my HTC Vive VR headset by changing these renderers to OpenVR:
Again build is successful but when I run the program it doesn’t show anything. Even it doesn’t show any error. It just exits without any information about why the program is terminated.
Any idea why it happens? By the way, I have ParaView 5.9 with OpenVR and I’m able to see 3D renderings in my VR headset without any problem. So, I’m 100% confident that nothing is wrong with my SteamVR.