why vtkpolydata is defferent form the vtkactor read from vrml use vtkVRMLImporter?

when the file is below:

#VRML V2.0 utf8

Transform {
children [
Shape {
geometry Cylinder {
radius 2.0
height 40.0
}
}
]
}

there is different between the vtkpolydata and the vtkactor read from vrml use vtkVRMLImporter?why ?the matrix is initial。is there anyone know about the reason?

key code is this :

vtkSmartPointer<vtkVRMLImporter> vrmlImporter =
	vtkSmartPointer<vtkVRMLImporter>::New();

vrmlImporter->SetFileName("d:\\2.wrl");
vrmlImporter->Update();

vtkRenderer* renderer = vrmlImporter->GetRenderer();
vtkRenderWindow* renderWindow = vrmlImporter->GetRenderWindow();

vtkActorCollection* actors = renderer->GetActors();
actors->InitTraversal(); // 初始化遍历器
int cylinderCount = 0;
vtkSmartPointer<vtkAssembly> assembly =
	vtkSmartPointer<vtkAssembly>::New();

vtkSmartPointer<vtkAppendPolyData> appendFilter =
	vtkSmartPointer<vtkAppendPolyData>::New();

while (vtkActor* actor = actors->GetNextActor())
{
	vtkDataSet * data =actor->GetMapper()->GetInput();
	vtkPolyData* polydata = vtkPolyData::SafeDownCast(data);

	cylinderCount++;
	assembly->AddPart(actor);
	appendFilter->AddInputData(polydata);
}

appendFilter->Update();

vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(appendFilter->GetOutput());

vtkSmartPointer<vtkActor> Resactor = vtkSmartPointer<vtkActor>::New();
Resactor->SetMapper(mapper);

m_renderer->AddActor(assembly);------actor
m_renderer->AddActor(Resactor);------generated use vtkpolydata get from above 
m_renderer->ResetCamera();

m_renderWindow->Render();

the left is the assembly read from vrml use vtkVRMLImporter. the right is the Resactor, About the source of assembly and Resactor, please see the code.